Adjacent Possible Playground: Nuts and Bolts
Card-play conversations exploring tacit understanding and explicit knowledge
“… tests the safety of his path by tossing
nuts and bolts tied with scraps of cloth”
In Cards for Insight, players unfold paths
by tossing cards tied to lines of inquiry.
… formulate and gather around generative center questions …
Card: Tacit and Explicit
When it comes to transactions, Cards for Insight is designed to explore the nuanced transactions between tacit understanding and explicit knowledge, exemplified through the sequence of card-play within the conversation space.
… toss cards tied to lines of inquiry …
What you see is a card-play conversation format. Cards(1) together with
… patterns of play … forming roped paths to preferable outcomes,
lines of inquiry addressing worthwhile dilemmas and generative
sequences enabling structure-preserving transformation.
Card: Understanding
What if understanding is our ability
to hold space for the possibility of
knowledge, as it emerges, unfolds,
directs and discloses its relevance to
unexplored aspects of things known?
(1)There’s around 500 cards in the source deck, with more than
100k two-card and 16M three-card combinations. Two, three-,
four- and five-card combinations, forming a hybrid model
social machine, an adjacent possible to LLM’s, Large Language
Models. Scaling conversations at small group genius scope and
social machine scale, as if humans mind and matter.
… add thoughts to cards aided by human and AI-assisted card annotations …
Card: Participatory Inquiry
Participatory inquiry can be used to explore complex topics and generate insights that can lead to preferable outcomes. By involving all participants (players and stakeholders) in the inquiry process, it is possible to identify a wide range of perspectives and develop a shared understanding of the central topic and concern. This shared understanding can then be used to develop lines of inquiry that unfold paths through a possibility space to a preferable outcome.
… map cards, thoughts and lines of inquiry to paths
through possibility spaces to preferable outcomes …
Card: Card-Play Conversation
Cards and card-play conversations leveraging
understanding, addressing complex dilemmas
and solving for preferable outcomes, evaluated
against envisioned end-game scenarios.
… formulate and gather around generative center questions; pick cards and add your thoughts to and between them; engage in card-play conversations around questions, with human and AI-assisted card annotations addressing worthwhile dilemmas; cultivate shared understanding as generative closure; evaluate thoughts, insights, moves, paths and preferable outcomes against envisioned end game scenarios; collaborate on narratives and co-create knowledge artifacts building on the cards, card-play conversations and annotations …
- Reflect on personal experiences and perspectives
- Consider different perspectives on a given issue
- Play at small group genius scope and social machine scale
- Generate new ideas and solutions
- Deepen understanding of ourselves and the world around us
Card: Reach
The generative review of card-play conversations is arriving at preferable outcomes, evaluated against end-game scenarios. The generative review over time — sustained, shared and aggregated — is learning into aliveness and unfolding wholeness in service to a sense of feeling at home.
… arrive where you started and know the place for the first time …
(T. S. Eliot, Little Gidding)
Card: Technology
Technology is our audience disposition, content
consumption and grand theft data interface with
an online world dominated by proprietary platform
programming disguised as “social media”.
… extend your social cognition, online …
… engage in online conversations conducive to
social media turned social social media …
“Technology is the active human
interface with the material world.”
— Ursula K. Le Guin