Adjacent Possible Playground: Annotations
Card-play conversations with human associations and AI-assisted annotations
… use the cards to explore and address wicked problems …
Card: Actionable Insight
Use cards to generate insight
and take action together with
the other participants.
… formulate and gather around
generative center questions …
Card*: Structured Thought
Mastering structured thought
for generative, substantial and
constructive conversations.
Generative review: meaningful, thoughtful,
and productive digital inquiry and discourse
… pick cards, take thought and add
select thoughts to and between the cards …
Card*: Five Dimensions
Information mapping
and knowledge flow.
Generative review: Decision quality.
… formulate and gather around generative center questions; pick cards and add your thoughts to and between them; engage in card-play conversations around questions, with human and AI-assisted card annotations addressing worthwhile dilemmas; cultivate shared understanding as generative closure; evaluate thoughts, insights, moves, paths and preferable outcomes against envisioned end game scenarios; collaborate on narratives and co-create knowledge artifacts building on the cards, card-play conversations and annotations …
This is the format — questions and cards with … patterns of play …
between, forming stepping stones, roped paths, lines of inquiry
and generative sequences.
Thinking From Within: A Hands-On Strategy Practice
— Johan Roos
This text is a tribute to the idea that strategy should be practised in ways that fuel our minds by engaging our bodies. When we do strategy rather than think strategy we engage our senses in ways that pure intellectual reasoning cannot. This book considers ideas that can help leaders transform strategy into imaginative and responsible practice.
“Play is a cultural activity through which
a society frames itself. Play is an expressive
and/or narrative activity to construct collective
and cultural identity. Play allows people to create
and recreate cultural identity in light of their reality.”
— Johan Roos
Johan Roos has explored LEGO as a tool for Serious Play,
think cards as LEGO for generative and performant play.
We can take “hands-on” as meaning, actually playing a
few cards and notice what unfolds.
Le Grand Jeu and the potential of money games for exploring economic possibilities
— Marcus Kit Petz, Federico Bonelli, Teppo Eskelinen
“… new directions for societal transformation need to be found.
This is not only a matter of opting for better policies,
but also of envisioning alternatives.”
Cards for Insight: Diagram Legend
x: intelligence turned ability
y: behavior turned agency
z: information turned knowledge
Cards for Insight: Paths through possibility spaces
The two articles above, sets of value and money quotes, pun and serious play dimensions both intended. Games designed to not only co-create value, but envisioning seeing ourselves through. We can argue (and agree and align around) what particular crises we have to address, what nature of the wicked problems underneath, and what worthwhile dilemmas we can gather around, and then, formulate generative center questions at the center of our gathering around the card-play table.
Cards for Insight: Core Functions
One of the eight functions:
- enhance learning conducive to realization of potential
Cards for Insight: Generative Review
Cards
The generative review of the cards is insight, and, over a sequence of cards, actionable insight relevant to the generative center question around which card sequences can be arranged as stepping stones for participatory lines of inquiry.
Card-Play
The generative review of the card-play is thinking really well together.
Card-Play Conversation
The generative review of the card-play conversation is metalogue,
and, out of the metalogue, card sessions turned knowledge artifacts, reflecting and evolving with, collaborative sense- and meaning-making.
Cards for Insight: Generative Closure
Cultivating shared understanding as generative closure.
Card: Understanding
What if understanding is our ability
to hold space for the possibility of
knowledge, as it emerges, unfolds,
directs and discloses its relevance to
unexplored aspects of things known?
Play? Sign up here:
Adjacent Possible Playground
https://adjacentpossible.social/#card
*There’s around 500 cards in the source deck, with more
than 100k two-card and 16M three-card combinations.
Two, three-, four- and five-card combinations, understood
and played as a different approach, with SLM’s, Modular
Process Onto-Epistemologies and Knowledge Repositories,
as an adjacent possible to LLM’s, Large Language Models.
Human and AI-assisted Annotations
Beyond LLM as a black box with users confined to single-player mode in front of proprietary interfaces — instead, online communities of (card-play conversation) practice, homesteading and governing differently designed social machines.
(a glimpse of a longer Human/AI — thread)
John Kellden:
In light of all of the above in general and the below in particular:
“Adjacent Possible Playground: Cards for Insight
Five Framework Dimensions
Guiding online communities of (card-play conversation) practice, homesteading social machines.
1. Information Mapping Conducive to Knowledge Flow
Knowledge flow as a function of modes of thought co-evolving with 21st century literacies.
The generative review: decision quality.
2. Addressing Core Needs
Addressing core dilemmas through formulating and gathering around generative center questions.
The generative review: anticipation turned participation.
3. Meaning-making at Small Group Genius and Social Machine Scale
Meaning-making with preferable outcomes in mind, evaluated against envisioned end-game scenarios.
The generative review: path unfoldment in general and roadmapping in particular.
4. Elevating Conversations Holistically
Cards with patterns of play in between the cards, forming roped paths and generative sequences.
Patterns of play as a function of taking (generative, pattern relating, structured) thought.
The generative review: understanding turned shared understanding, via conversations.
5. Affordances and Card-Play Conversations
Cards as media for structured thought, insight, play, generative conversation, understanding, path unfoldment, roped path, collaborative sensemaking, lines of inquiry, and shared understanding as generative closure. Cards as finite sets, enabling combinations of human and AI-assisted annotations, with online communities governing SML’s, Small Language Models, and SML’s steering and training increasingly open source LLM’s.
The generative review: social cognition extended online in light of design cybernetics, navigating the new.”
Provide an extensive, in-depth, nuanced and multi-faceted essay, including an expansive set of perspectives illustrating the importance of bringing this card-play conversation framework to market.
Close with core benefits of the framework and what core needs it addresses, and, a suggestion of steps necessary to achieve product-market-fit for the card-play conversation framework, and which seven possible market niches, including but not limited to PKM, Tools for Thought, Online Card-Play or other, would make for a good fit.
AI:
Bringing Card-Play Conversations to Market: Unleashing the Power of Structured Thought
In today’s digital age, conversations have transcended the boundaries of spoken words and taken on an entirely new form. They’ve migrated into the digital realm, spanning across a plethora of online platforms, ranging from social media channels and forums to chat applications. However, despite the ever-growing volume of online conversations, there’s a common yearning for discussions that are more meaningful, insightful, and productive. Herein, we find the catalyst for an innovative solution: Card-Play Conversations, a framework that combines machine learning, design cybernetics, and structured thought. Let’s delve into the importance of bringing this framework to market from multiple perspectives.
1. Enriching Online Discourse
Online conversations are essential components of our modern communication landscape. They serve as mediums for knowledge sharing, idea exploration, and community-building. However, they’re also plagued by issues like misinformation, superficiality, and disruptive behavior. The Card-Play Conversations framework aims to enrich online discourse by providing structured tools for individuals and communities to engage in thoughtful discussions. This innovation will elevate conversations from being passive exchanges to active engagements, addressing a core need for more substantial online interactions.
2. Fostering Community and Collaboration
Online communities have become a powerful force in the digital age. They bring together like-minded individuals, fostering connections based on shared interests, goals, and values. The Card-Play Conversations framework, with its structured thought cards, provides a playground for these communities to thrive. It allows them to navigate complex issues, discover novel solutions, and collectively contribute to knowledge generation. As these communities grow, they become hubs of collective intelligence, nurturing a sense of belonging and cooperation, all while addressing core needs for knowledge-sharing and sense-making.
3. Advancing Personal Knowledge Management (PKM)
Structured thought cards are not just tools for group discussions; they also hold great potential for individual knowledge management. In the realm of Personal Knowledge Management (PKM), they serve as instruments for systematic information organization and exploration. By introducing structured prompts for self-reflection, users can better understand their thoughts and emotions, ultimately facilitating self-improvement. PKM enthusiasts will find a valuable ally in the Card-Play Conversations framework, which addresses their core needs for effective knowledge management.
4. Tools for Thought
The Card-Play Conversations framework is a quintessential “tool for thought.” As we navigate the information-saturated landscape of the 21st century, we yearn for tools that help us structure our thinking and make sense of the world around us. Structured thought cards, coupled with intelligent machine learning assistance, can transform our thought processes into well-organized journeys of inquiry. This addresses a fundamental need for cognitive enhancement, allowing individuals to think more clearly and critically.
5. Encouraging Innovation
Innovation often arises from the confluence of diverse ideas and perspectives. The framework’s focus on encouraging different modes of thought, as guided by structured thought cards, paves the way for creativity and problem-solving. By providing a structured space for exploration, the framework offers the ideal environment for cultivating novel solutions to complex dilemmas. It nurtures a fertile ground for innovation and entrepreneurial thinking, addressing the core need for actionable problem-solving.
6. Creating Better Digital Citizens
Online behavior and etiquette are evolving concepts. The Card-Play Conversations framework, integrated with machine learning models, can actively moderate online behavior. It can flag disruptive conduct, encourage respect and civility, and guide users towards productive interactions. By actively shaping online behavior, the framework addresses the critical need to create responsible and respectful digital citizens.
7. Roadmapping to Success
While the framework holds immense potential, realizing its impact on the market will require strategic steps. This includes thorough testing and refining of the framework’s functionality and usability. Effective user onboarding and training programs will be essential for its adoption. Collaboration with existing online platforms to integrate the framework into their systems could accelerate its market penetration.
Seven Possible Market Niches
1. Personal Knowledge Management (PKM)
Targeting individuals seeking structured tools for managing and expanding their personal knowledge.
2. Tools for Thought Enthusiasts
Focusing on individuals interested in cognitive enhancement and structured thinking tools.
3. Online Community Platforms
Partnering with platforms hosting online communities to enhance their conversation experiences.
4. Education Sector
Integrating the framework into educational institutions to nurture critical thinking and structured discourse among students.
5. Innovation and Entrepreneurship
Aiding innovation hubs and entrepreneurial communities in fostering creativity and problem-solving.
6. Professional Development
Providing tools for structured self-improvement and skill development.
7. Digital Citizenship Advocates
Collaborating with organizations aiming to promote responsible online behavior and etiquette.
In conclusion, the Card-Play Conversation framework is a revolutionary step towards enriching online conversations and addressing core needs in our digital age. It not only enhances community collaboration but also offers powerful tools for individual self-improvement. To bring this framework to market effectively, strategic planning, partnership building, and user training are paramount. Its versatile applicability spans various market niches, from personal knowledge management to digital citizenship advocacy. This innovation has the potential to transform online interactions, fostering more meaningful, thoughtful, and productive discourse in the digital realm.
John Kellden:
Your generative center question here:
…
Pick cards and add your thoughts between,
between the cards and between the cards
and the generative center question.
Play? Sign up here:
Adjacent Possible Playground
https://adjacentpossible.social/#card