Reframing Things: Five Future Societies

Eighty percent of our worthwhile dilemmas is behavior turned agency.

John Kellden
3 min readFeb 26, 2021

Oligarchs

  1. Elysium
    Oligarchs go live on space stations orbiting Earth.
  2. Eloi and Morlocks
    Oligarchs go live in underground cities.
  3. Hunger Games
    Oligarchs go live in walled off regions with plenty of freshwater.
  4. Mad Max
    Oligarchs come to an agreement that they just couldn’t give
    one flying eff about the other humans.
  5. Proprietary Platform Programming
    Oligarchs continue their business as usual.
Excellent location for your next real estate investment.

The core challenge

behavior > understanding understanding > agency

Oligarchs take agency as a stopping rule, at the cost of behavior.

Minions take behavior as a stopping rule, at the cost of agency.

The stopping rule that will help see humans through, is understanding understanding, multi-order cybernetics: feedback.

All oligarchs are suffering an episode of solipsism.

All minions are suffering from social collective intelligence.

Cards for Insight

Card Sessions
Cards considered in light of questions.
Helping you reflect, reframe and rethink.

Card: Play

“Play is a cultural activity through which a society frames itself.
Play is an expressive and/or narrative activity to construct collective
and cultural identity. Play allows people to create and recreate
cultural identity in light of their reality.”
— Johan Roos

Helping you reflect, reframe and rethink.

The cure

intelligence > social cognition > ability

“Intelligence is quickness to apprehend as distinct from ability,
which is capacity to act wisely on the thing apprehended.”
— Alfred North Whitehead

Minions

In a network, remaining inside habit of thought and comfort zones.

Behavior: The Rules

Eighty percent of the worthwhile dilemmas we need to resolve, is related to

BEHAVIOR -> AGENCY -> SOCIAL AGENCY

The first rule of behavior:
You perform passive-aggressive punishment, shunning and/or the silent treatment, to anyone that dares talk about behavior.

The second rule of behavior:
You seek and do not find.

The third rule of behavior:
You always make an effort to keep select others worse off than yourself.

How people think and how nature works.

The fourth rule of behavior:

comfort zone, contentment, denial, confusion, anxiety in a context of trust, renewal, slightly tweaked comfort zone

Reinforced by a combination of heuristics, opinion, social teflon and pills.

The fifth rule of behavior:
Listen only in order to hustle.

The sixth rule of behavior:
Game theory, gamed to make you at least appear good, and come out seemingly winning. Don’t underestimate how almost all people are very good at this.

Homesteading in between mind and matter.

The seventh rule of behavior:
Homestead local and virtual spaces in ways conducive to shared misery. Rationalize keeping shared misery as part of your comfort zone. Say “Oy Vey” often, in whichever language and cultural context makes sense to you.

The eighth rule of behavior:
Look with utter suspicion on anyone who dares offer something different.

The ninth rule of behavior:
Embrace pretending to be content in the midst of suffering. Alleviate pain, while avoiding healing. Cope. Consume pithy quotes and pretty pictures. Share selfies, preferably if it adds to shared misery.

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John Kellden
John Kellden

Written by John Kellden

Tools for navigating complexity, Cards catalyzing stories, Conversations that mind and matter, Digital communities and collaborative narratives

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