Reframing Things: Five Future Societies
Eighty percent of our worthwhile dilemmas is behavior turned agency.
Oligarchs
- Elysium
Oligarchs go live on space stations orbiting Earth. - Eloi and Morlocks
Oligarchs go live in underground cities. - Hunger Games
Oligarchs go live in walled off regions with plenty of freshwater. - Mad Max
Oligarchs come to an agreement that they just couldn’t give
one flying eff about the other humans. - Proprietary Platform Programming
Oligarchs continue their business as usual.
The core challenge
behavior > understanding understanding > agency
Oligarchs take agency as a stopping rule, at the cost of behavior.
Minions take behavior as a stopping rule, at the cost of agency.
The stopping rule that will help see humans through, is understanding understanding, multi-order cybernetics: feedback.
All oligarchs are suffering an episode of solipsism.
All minions are suffering from social collective intelligence.
Card Sessions
Cards considered in light of questions.
Helping you reflect, reframe and rethink.
Card: Play
“Play is a cultural activity through which a society frames itself.
Play is an expressive and/or narrative activity to construct collective
and cultural identity. Play allows people to create and recreate
cultural identity in light of their reality.”
— Johan Roos
The cure
intelligence > social cognition > ability
“Intelligence is quickness to apprehend as distinct from ability,
which is capacity to act wisely on the thing apprehended.”
— Alfred North Whitehead
Minions
In a network, remaining inside habit of thought and comfort zones.
Behavior: The Rules
Eighty percent of the worthwhile dilemmas we need to resolve, is related to
BEHAVIOR -> AGENCY -> SOCIAL AGENCY
The first rule of behavior:
You perform passive-aggressive punishment, shunning and/or the silent treatment, to anyone that dares talk about behavior.
The second rule of behavior:
You seek and do not find.
The third rule of behavior:
You always make an effort to keep select others worse off than yourself.
The fourth rule of behavior:
comfort zone, contentment, denial, confusion, anxiety in a context of trust, renewal, slightly tweaked comfort zone
Reinforced by a combination of heuristics, opinion, social teflon and pills.
The fifth rule of behavior:
Listen only in order to hustle.
The sixth rule of behavior:
Game theory, gamed to make you at least appear good, and come out seemingly winning. Don’t underestimate how almost all people are very good at this.
The seventh rule of behavior:
Homestead local and virtual spaces in ways conducive to shared misery. Rationalize keeping shared misery as part of your comfort zone. Say “Oy Vey” often, in whichever language and cultural context makes sense to you.
The eighth rule of behavior:
Look with utter suspicion on anyone who dares offer something different.
The ninth rule of behavior:
Embrace pretending to be content in the midst of suffering. Alleviate pain, while avoiding healing. Cope. Consume pithy quotes and pretty pictures. Share selfies, preferably if it adds to shared misery.