Cards for Insight: Tinkering

Play as a superset to understanding.

John Kellden
4 min readDec 15, 2022

Cards for Insight: Q&U
- Gather a small group genius around a generative question
- Pick two cards and add your thoughts between
- Engage in conversation and cultivate shared understanding
in light of intelligence augmentation and intelligence turned ability
- Take practical wisdom as a stopping rule and generative closure
- Create Q&U cardcasts, forming interactive supersets
to the more commonly known Q&A podcast formats

Q: Questions; U: Understanding, see cards below.

Cards for Insight: Shared understanding at small group genius scope and social machine scale

Since 103% of all co-creation of value resides in the links, feedback
loops, the in-between spaces and unique insights and annotations
from participants, let’s unfold a way to address this:

Cards for Insight
1. Addressing how we relate to information and meaning-making.
2. Pick two cards and add your thoughts between.
3. Notice social stigmergy and reflect on attention.
4. Design and homestead social learning systems in light of intelligence, networked intelligence and systems intelligence.
5. Experience and learn to use Cards for Insight — As easy as a card game, as powerful as a social machine.
6. Understand how to add value in light of situational awareness.
7. Interact to the full extent of your ability.
8. Map moves conducive to knowledge mapping and flows.
9. Play with frames, frame and reframe, move beyond rigid narratives.
10. Cultivate shared understanding in light of generative closure.
11. Take thought conducive to convivial conversation.

… pick two cards and add your thoughts between …

Card: Buy In
- Eleven steps?
- Well, thirteen then?
- Thirteen? That’s way too many!
- Well, pick two cards at a time then?

… pick two cards and add your thoughts between …

Card: Play^n
Play^n is a superset to play.
Play is a superset to work.
Work is a superset to drudgery.

… pick two cards and add your thoughts between …

Cards for Insight: Addressing how we relate to information

Card: Play

“Play is a cultural activity through which a society frames itself.
Play is an expressive and/or narrative activity to construct
collective and cultural identity. Play allows people to create
and recreate cultural identity in light of their reality.”

— Johan Roos

Card: Play^n
Play^n is instigation of small group genius,
game^n is interface (UI, UX) and win^n is
preferable outcomes in light of intelligence
turned ability, in service to one trillion trees,
one million villages and one thousand
eco-cities, seven generations to come.

… pick two cards and add your thoughts between …

Card: Play^n
Play^n can be difficult to understand as long as we
remain immersed in a more competitive narrative,
a world in which we take for granted that in order
to play, we need to compete and win against
someone else or something else, eg exploiting Gaia.
The moment we realize we are tasked with playing
infinite games on a finite planet within a finite
personal lifespan, that’s when we begin to play^n,
regardless what we call it.

… pick two cards and add your thoughts between …

Cards for Insight: Pick two cards and add your thoughts between

Card: Tinkering
Finding something
that appears to work
slightly differently*.

… pick two cards and add your thoughts between …

Card: Tinkering
A superset to science.

… pick two cards and add your thoughts between …

Card: Annotations
Prompts and AI in light of
intelligence augmentation.

… pick two cards and add your thoughts between …

Card: Tinkering
The imagineering superset
to engineering.

… pick two cards and add your thoughts between …

Card: Tinkering
The generative questions
room for understanding
superset to the media.

… pick two cards and add your thoughts between …

Card: People
In a network, the best
place to store knowledge
is in other people.

… pick two cards and add your thoughts between …

Bret Victor
@worrydream:
2014 June 11
Reply to @arsatiki
Tinkering is finding something that appears to work.
Science is finding and articulating why it works.
Different focuses.

John Kellden QT.

* differently

“Ever failed. No matter. Try again.
Fail again. Fail better.”
— Samuel Beckett

My own personal tweak on Beckett:

Card: Different
Fail a requisite amount of times.
Insert miracle here. Fail different.

… and, as you see, it doubles as one of the cards …

… pick two cards and add your thoughts between …

Card: Understanding
What if understanding is our
ability to hold space for the
possibility of knowledge, as
it emerges, unfolds, directs
and discloses its relevance
to unexplored aspects of
things known?

… pick two cards and add your thoughts between …

Card: Tinkering
Exploring slightly
beyond the known.

… pick two cards and add your thoughts between …

Boundary Objects: Shared Understanding

Tinkering with cognitive gadgets: Cultural evolutionary psychology meets active inference
Paul Benjamin Badcock, Axel Constant and
Maxwell James Désormeau Ramstead

Cognitive Gadgets offers a new, convincing perspective on the origins of our distinctive cognitive faculties, coupled with a clear, innovative research program. Although we broadly endorse Heyes’ ideas, we raise some concerns about her characterisation of evolutionary psychology and the relationship between biology and culture, before discussing the potential fruits of examining cognitive gadgets through the lens of active inference.

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John Kellden
John Kellden

Written by John Kellden

Tools for navigating complexity, Cards catalyzing stories, Conversations that mind and matter, Digital communities and collaborative narratives

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