Adjacent Possible Playground: Social Cognition

Cards as stepping stones to preferable outcomes

John Kellden
8 min readDec 8, 2023

Adjacent Possible Playground: Cards for Insight
Pick a few cards and gain insight from exploring different
perspectives, with sequences of cards as stepping stones,
building blocks and roped paths to preferable outcomes.

We are failing each other online. This is one of the worthwhile dilemmas we need to resolve. Let’s formulate and gather around generative center questions distilled from intractable issues and wicked problems.

To our aid, we can use cards and engage in card-play conversations, revolving and evolving around our questions, addressing our worthwhile dilemmas, with cards as stepping stones, building blocks and roped paths
to preferable outcomes.

Cards forming stepping stones between generative questions and shared understanding

Sample questions, cards and patterns of play here:

https://johnkellden.medium.com/adjacent-possible-playground-generative-play-2ef3b94e5731

Adjacent Possible Playground: Extending Our Social Cognition, Online
There’s a place beyond failing each other online. There’s a place where can play in ways conducive to and evolving with extending our own social cognition online. Let’s meet there.

Card-play conversations and social machines

( the below from a longer AI prompt and response thread, including an almost verbatim quote from a groupchat)

John Kellden:
In light of all of the above in general and social cognition in particular, elaborate on a card-play conversation framework with emphasis on each and every card-play conversation participant, leveling up their online media interaction based on, sourced from extending their own innate and uniqe social cognition, online, in light of the below:

“Adjacent Possible Playground: Cards for Insight

Pick a few cards and gain insight from exploring different perspectives, with sequences of cards as stepping stones, building blocks and roped paths to preferable outcomes.

Human online behavior as a worthwhile dilemma.

Our online behavior needs to be leveled up, from user to participant.

This groupchat is 103% about cards, prototyping card-play and card-play conversations.

You, as a groupchat “user” cannot “consume” the cards as if they are only content. Eventually, a critical mass of human beings need to move beyond “social media” and adopt “social social media”, extending their own unique social cognition, online.

Most every individual on proprietary “social media” platforms, are almost hellbent on residing inside “single player” mode. We see it in here and we see it in the 100 million individual “users”, playing ChatGPT, AI-prompt-solitaire. Single. Player. User.

Notice how you, in essentially every chat, every online medium you “use”, use it almost exclusively to share your own thoughts and opinion, to the near total exclusion of talking with, conversing, holding space for dialogue and metalogue, with others, or, “use”it only to consume content, as if chat is not chat.

There’s more than one hundred individual human beings in this groupchat.
You are interacting with, in the sense of listening to, none of them.

There’s three, and only three online behaviors in this groupchat:

- John Kellden holding space for the groupchat itself through long threads
and lines of inquiry

- a few others near exclusively sharing their own opinion (and squeezing in
their own pitch and spiehl if they believe they can get away with it)

- most others are lurking and content consuming, aka “users”

If this only happened in this groupchat, it wouldn’t be a problem at all.
“Users” are free to join, participate in and leave any which social media
channel to their preference and liking.

No, the problem is that the above three online behaviors,
hold true across all channels.

Substack writers around which content consumers. Marketing.

Here’s the deeper thing:
You are yet to extend your social cognition, online.

Cards are extending our own social cognition online, affordances. Ask me anything about how. The short answer is: card-play conversations.

Cards, given that they are premised on play, are designed as shared understanding affordances, as extending our own social cognition online, affordances.

Consuming these here words of mine, as if “content” is not going to make
any difference whatsoever. My content, in and of itself in this groupchat,
is of no import. None.

Reacting to these here words of mine, from a perspective of defending your remaining inside your own personal ken comfort zone, exclusively from
the perspective of defending your own personal take, is not of any use either.
Our own personal opinion on things, doesn’t scale, doesn’t make
any difference whatsoever.

Ignoring all my words, yet weirdly, scanning them, consuming them,
works if “content consumption”is your preferred game.

Marketing has come to dominate all other forms of interaction between human beings, online, thus lessening the authentic interaction and increasingly precluding almost any form of conversation, collaboration and co-creation.

Nothing I will say to you in this groupchat will make any which kind of difference for your online behavior.

Only you yourself can effect such a change.

You can test what I just shared and check its veracity. Ping someone, anyone
in here by “@” mentioning them, and engage in a chat, in a conversation.
You won’t, because it requires that you change your own online behavior.

Don’t be too hard on me for stating the obvious. Don’t be too hard on yourself for not changing your online behavior either. Changing our own online behavior, learning how to extend our own social cognition, online, takes time.

There’s as of right now the option to join small groups where we test the cards,
the card-play and the card-play conversations. The cards are more or less ready. The card-play works reasonably well.

What remains to be done, is us, engaging in card-play conversations.

Ping me in a personal one on one fb chat, if you’d like to join a small group.

Adjacent Possible Playground: Cards for Insight
Pick a few cards and gain insight from exploring different perspectives, with sequences of cards as stepping stones, building blocks and roped paths to preferable outcomes. “

Close with a set of principles, principled practices, guidelines and
heuristics, informing and facilitating participation in general and participants interacting in card-play conversations in particular,
extending their own social cognition online.

Cards as social cognition affordances.

ChatGPT:
Card-Play Conversation Framework: Extending Social Cognition Online

Card: Adjacent Possible Playground — Cards for Insight
Pick a few cards and gain insight from exploring
different perspectives, with sequences of cards
as stepping stones, building blocks, and roped
paths to preferable outcomes.

Principles, Principled Practices, Guidelines, and Heuristics

1. From User to Participant:
— Principle: Transition from being a passive user to an active participant.
— Practice: Actively engage in conversations, contribute to discussions, and explore perspectives beyond your own.

2. Beyond Social Media to Social Social Media:
— Principle: Move beyond the individualistic “single-player” mode of engagement.
— Practice: Embrace “social social media” by participating in collaborative conversations, dialogue, and mutual learning.

3. Diverse Online Behaviors:
— Principle: Acknowledge and embrace diverse online behaviors within the community.
— Practice: Understand and appreciate the variety of roles, from holding space for the group to sharing opinions and consuming content.

4. Active Listening and Dialogic Interaction:
— Principle: Prioritize active listening and dialogic interaction over monologue.
— Practice: Engage in conversations that go beyond personal opinions, allowing space for shared understanding to emerge.

5. Extend Your Social Cognition:
— Principle: Recognize the need to extend your social cognition online.
— Practice: Explore how cards, as shared understanding affordances, can be tools for extending your cognitive processes in online interactions.

6. Beyond Content Consumption:
— Principle: Shift from passive content consumption to active engagement.
— Practice: Instead of merely consuming content, participate in discussions, ask questions, and contribute meaningfully.

7. Collaborative Co-Creation:
— Principle: Encourage collaborative co-creation over individualistic endeavors.
— Practice: Participate in group activities, collaborate on projects, and contribute to the collective intelligence of the community.

8. Marketing vs. Authentic Interaction:
— Principle: Differentiate between marketing-driven interactions and authentic conversations.
— Practice: Prioritize genuine conversations, collaborations, and co-creation over marketing-driven interactions.

9. Personal Growth Through Conversation:
— Principle: View online interactions as opportunities for personal growth.
— Practice: Engage in conversations that challenge your perspectives,
and be open to learning from others.

10. Initiate Conversations:
— Principle: Take the initiative to start conversations with others.
— Practice: Reach out, @ mention others, and participate in one-on-one
or group chats to foster meaningful interactions.

11. Reflection and Adaptation:
— Principle: Reflect on your online behavior and be open to adaptation.
— Practice: Regularly assess your engagement patterns, seek feedback,
and adapt your approach to enhance the quality of interactions.

12. Card-Play Conversations as Learning Labs:
— Principle: View small groups as learning labs for card-play conversations.
— Practice: Join experimental groups, test the cards, and actively participate in card-play conversations as part of a social learning process.

13. Ping for Participation:
— Principle: Actively seek participation by pinging and engaging others.
— Practice: Initiate conversations by mentioning (@) someone, encouraging them to participate, share insights, and contribute
to the conversation.

Adjacent possible playgrounds beyond your personal ken grasp

Adjacent Possible Playground: Card-Play Conversations
Embark on the journey of extending your social cognition online
by actively participating in card-play conversations.
The principles and practices outlined above are invitations
to transform online interaction and meaning-making, turning
conversations and card-play conversations into collaborative
and generative experiences.

Cards as stepping stones, building blocks and roped paths to preferable outcomes.

Play? Sign up here:
Adjacent Possible Playground
https://adjacentpossible.social/#card

Cards for Insight: LLM’s
Cards, patterns of play and card-play conversations combine,
facilitating exploring paths between worthwhile dilemmas,
generative center questions and preferable outcomes.

There’s around 500 cards in the source deck, with more than 120k
two-card and 21M three-card combinations. With four-, five- and
six-card combinations mapping to LLM’s, Large Language Models, facilitating human associations(card-play) combining with
AI-assisted annotations(prompts and responses).

Think cards with an underlying pattern language and with an underlying Modular Process Onto-Epistemology forming part of an Online Commonplace, with a searchable Knowledge Repository.

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John Kellden

Cards catalyzing stories, Conversations that mind and matter, Digital communities and collaborative narratives